![]() ![]() ![]() Since then, I’ve been a designer and writer on all manner of RPGs of varying quality and infamy, from Fallout: New Vegas to Wasteland 3 to Torment: Tides of Numenera. I got into the industry at the tail end of the Infinity Engine era, dreaming of making more of those games (just as they were going out of style), but I did get to work on Neverwinter Nights 2, and I was creative lead on its expansion, Mask of the Betrayer. My current hat is CEO of Digimancy Entertainment, but I spent most of my career as a writer and designer at InXile and Obsidian Entertainment. And I love RPGs – both playing them and making them. George Ziets: I’m a narrative designer at heart who has worn a lot of hats. ![]() Basically, give us an elevator pitch for George Ziets. Please tell us a bit about yourself, your notable projects, and your current endeavors. GameBanshee: Let's start with the basics. So, without further ado, here's our interview with George Ziets: With that in mind, we figured it was past time for us to reach out to George, who you probably know as the creative lead on the Mask of the Betrayer expansion for Neverwinter Nights 2 and a contributor to many an Obsidian and inXile RPG over the years, and ask him a few questions about Digimancy Entertainment, his previous projects, and game design and development in general. And while the studio is yet to release its debut project, it now employs a number of Obsidian and inXile veterans, as well as some promising fresh faces from the team behind Disco Elysium. GameBanshee has interviewed George Ziets about his current projects: George Ziets Interviewīack in 2019, during a Matt Chat episode, George Ziets told the world about Digimancy Entertainment, his new studio dedicated to developing RPGs and RPG hybrids. ![]()
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